Gamification in a library colloquium
Loading...
Authors
Jim Rickerson, Clayton State University
Issue Date
2019-06
Type
Language
Keywords
Alternative Title
Abstract
Presenters: Beth Pye, Gordon State College & Jim Rickerson, Clayton State University
Gamification applies the concepts of game design to non-game contexts such as education. The goal in a classroom setting is to engage our students with the material by using game elements such as rewards, social engagement, feedback and problem solving. This breakout session will introduce participants to what classroom gamification encompasses by providing examples of how games are used at other academic institutions as well as resources available to instructors. Participants will also learn how librarians at Gordon State College use elements of gamification as informal assessment for their Critical Thinking Colloquium course.